Tales of arise vholran5/16/2023 ![]() ![]() Compare this to how another game handled a similar situation, Xenogears' depiction of Solaris (a floating city of the enemy forces) which detailed the people's lives, caste system, and a cannibalism system, the need to infiltrate and collect information to find your way around, we see that Lenegis is missing too much detail. Players end up not caring about Renans nor know much about them. Fire+Ice) but it feels like 70% of the necessary content have been cut. In my opinion, the Lenegis arc should be at least twice as long as each Lord arc, (E.g. What took the place of a whole story arc that should help you connect to the Renans is instead, 5 NPCs standing around to tell you that they are the supporters of the difference factions with brief, four to five lines of text that try to summarize each of the Lords and their "human" side. The developers have the intention to tell players about the stories of the Lords, but it never materialized. ![]() Yet, Lenegis is almost empty with three whole areas you have to walk through containing nothing. Next, the pacing of the Lenegis arc: The game tries to tell players that the Renans are very much just like the people of Dahna, with things precious to them and their own motivations for the crown. Yet he appears again, again, and again, taking a major role as the final boss. He is evil because the game tells you so, there is almost no exploration of his motivations to help players connect with the character. Yet, there is little development of the character. ![]() The game tries to tell you that he is an absolute evil obsessed with controlling others. It feels extremely rushed, the pacing of the plot is poor, and the many characters lacked development.įirst, Vhloran: This character is positioned as the primary antagonist. The first 80% of the game is great and it truly shows what a next-gen anime style game can be. ![]()
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